Copyright ⌐ 1995-6 by Michael D. Trent; all rights reserved.
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User Manual
Introduction
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The Ultima III Editor is a program for modifying information used by the 1995 shareware re-coding of Ultima III, by Leon McNeill. You can use the Ultima III Editor to edit maps, monsters, character dialogs, city and moon-gate placement, inventory information, and more. The program features an intuitive, comfortable Macintosh interface - gone are the days of poking around in Hexadecimal with ResEdit.
The Ultima III Editor is a work in progress. The program will grow both to meet my expectations of a scenario editor for Ultima III and grow to meet the requests and demands of the programs users. Beyond the scope of the actual program, Ultima III Editor features a complete manual, application support through e-mail, and a reasonable price and license agreement.
System Requirements
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If Ultima III Editor were to come in a box, here's what it would say on the side.
A Macintosh (68020-68040) or Power Macintosh capable of 256 colors/grays or more.
A Monitor capable of the same - the larger the monitor, the better.
RAM: about 1000k free (for now).
System 7 (or later). No regrets either.
Ultima III '95 - written by Leon McNeill (version 1.2 or earlier). Ultima III Editor won't work on any other version of Ultima.
About this Manual, its assumptions, and its terms.
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This manual assumes the reader is familiar with the Macintosh operating system, its use, and its conventions. Furthermore, this manual assumes the reader is familiar with Ultima III '95, by Leon McNeill.
The maps in Ultima III are made up of small 32 pixel by 32 pixel pictures stacked end to end. Many pictures can wrap around to form smooth images: a grassy field, a mountain range, an ocean, etc. This manual deliberately uses the word "tile" to identify these pictures. While they are similar in size, shape, and function to a Macintosh Icon, they truly are pictures, not Macintosh Icons. Language is a virus from outer space.
Installation
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The Ultima III Editor comes compressed in a Stuffit archive. Presumably by now, you have uncompressed the archive and are reading the manual. If that's not the case, you can use Stuffit Expander to uncompress the archive. Stuffit Expander can be found on the Internet, and on On-Line services.
The archive should contain five files: the Ultima III Editor application, the Read Me!, a sample scenario file, a folder containing this manual, and a special Read Me! for pre-release versions of the program.
Simply uncompress the archive and store the files on your hard disk. No special installation process is required.